Tuesday, March 20, 2012

double journal 9

" If a certain action or hypothesis fails, the player is compelled to re-evaluate the situation, and create a new hypothesis on how to solve the problem."

This quote was found under "Risk Taking", but I would also catagorize it under problem solving. For example, in a word problem from a book the student may get frustrated and give up when they come up with the incorrect answer. In a video game, I think the student would be more likely to try again. Also, video games give the child a chance to try again until they get it right. A problem on paper will just be counted wrong, not giving the students time to correct the answer and find out how they did it wrong.

59% of teachers would consider using video games in schools

When searching for an artifact to relate to the reading I came across an article that really surprised me. This article explains how teachers believe video games will help engage and motivate their pupils.

Orry, J. (2006, january 13). [Web log message]. Retrieved from http://www.videogamer.com/news/59_of_teachers_would_consider_using_video_games_in_schools.html

Admin. (2012, January 20). 10 things schools can learn from video games. Retrieved from http://www.learningingaming.com/10-things-schools-can-learn-from-video-games/

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